using System.Collections; using System.Collections.Generic; using UnityEngine; public class AerialWallIdleState : AerialBaseState { public override void EnterState(AerialStateManager aSM, AerialBaseState previousState){ } public override void ExitState(AerialStateManager aSM, AerialBaseState nextState){ } public override void UpdateState(AerialStateManager aSM){ } public override void FixedUpdateState(AerialStateManager aSM){ } }