using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveCrouchWalkState : MoveBaseState { public override void EnterState(MoveStateManager mSM){ Debug.Log("Crouch Walk State"); } public override void UpdateState(MoveStateManager mSM){ } public override void FixedUpdateState(MoveStateManager mSM){ } public override void OnCollisionEnter(MoveStateManager mSM){ } }