using System.Collections; using System.Collections.Generic; using UnityEngine; public class OffenseNoneState : OffenseBaseState { public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){ } public override void ExitState(OffenseStateManager oSM, OffenseBaseState nextState){ } public override void UpdateState(OffenseStateManager oSM){ } public override void FixedUpdateState(OffenseStateManager oSM){ } }