using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Tooltip : MonoBehaviour { private Text tooltipText; private void Start(){ tooltipText = transform.Find("Text").GetComponent(); HideTooltip(); } public void ShowTooltip(string curTooltip){ this.gameObject.SetActive(true); tooltipText.text = curTooltip; } public void HideTooltip(){ this.gameObject.SetActive(false); } }