using System.Collections; using System.Collections.Generic; using UnityEngine; public class KingMove : MonoBehaviour { public float speed = 240.0f; private Vector3 newPos; private Vector3 MountCent = new Vector3(-4500, 620, 510); public GameObject Grid; // Update is called once per frame void Update() { float translation = Input.GetAxis("HorizontalCam") * speed; // Make it move 10 meters per second instead of 10 meters per frame... translation *= Time.deltaTime; // Move translation along the object's z-axis if (transform.position.x <= 350 && transform.position.x >= -4500) { transform.Translate(translation, 0, 0); Grid.GetComponent().DynGridReveal(transform.position.x, translation); //Makes the grid reveal itself as the King moves transform.rotation = Quaternion.Euler(0, 180, 0); } else if (transform.position.x > 350) { transform.position = new Vector3(350, 625, 1130);//Keeps them from going too far left } else if (transform.position.x < -4500) {//Once they rech a certain point they begin to cirlce around the mountain (radius of 1050, (x+4500)^2+(z-510)^2=620^2) float z = transform.position.z; z -= translation; //Moves the player's X forward slightly float x = -Mathf.Sqrt((620 * 620) - ((z-510) * (z-510))) - 4500; //Snaps the player onto a circle that is around the mountain, so the player orbits it smoothly newPos = new Vector3(x, 620, z); //make a Vector3 out of the new X and Z transform.position = newPos;//Sets the player's new position on the cirlce transform.LookAt(MountCent);//Rotates the player as they move along the circumfurance if (z > 1130) {//Snaps the player back onto the horizontal track transform.position = new Vector3(-4500, 625, 1130); } } else {//If somehow the player disappears into the void, resets them Debug.Log("Aw, Beans"); transform.position = new Vector3(350, 625, 1130); } } }