using System.Collections; using System.Collections.Generic; using UnityEngine; public class OffenseStateManager : MonoBehaviour { ////Player States public OffenseBaseState currentState; public OffenseBaseState previousState; //// ////Objects Sections GameObject parentObj; // Parent object public Camera cam; // Camera object //// ////Components Section public CharacterController moveController; // Character Controller Rigidbody rB; // Players Rigidbody CapsuleCollider capCol; // Players Capsule Collider Animator animator; // Animation Controller //// ////Scripts Section public PlayerStats pStats; // Player Stats public MoveStateManager mSM; //// }