using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveRecoveringState : MoveBaseState { ////// ADD SOMETHING THAT CHECKS ANIMATION FINISH BEFORE GO TO IDLE public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){ mSM.CancelMomentum(); } public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){ } public override void UpdateState(MoveStateManager mSM){ mSM.SwitchState(mSM.IdleState); } public override void FixedUpdateState(MoveStateManager mSM){ } }