public struct PlayerData { public string PlayerName { get; private set; } public ulong ClientId { get; private set; } public bool IsKing { get; set; } public PlayerInventory pInv { get; set; } public bool Finished { get; set; } public PlayerData(string playerName, ulong clientId, bool isKing = false, bool finished = false) { PlayerName = playerName; pInv = new PlayerInventory(); ClientId = clientId; IsKing = isKing; Finished = finished; } }