using System.Collections; using System.Collections.Generic; using UnityEngine; public class BreakableBlock : MonoBehaviour { //kicking power 150 (250 for stornger kick) public float health; // Start is called before the first frame update void Start(){ //if health is not set, default it to 1 if(health == 0){ health = 3; } } // Update is called once per frame void Update() { } public void damage(float kickPower){ int totalDamage = (int)(kickPower / 50.0); health -= totalDamage; Debug.Log(health); //if item is at 0 health if(health <= 0){ destroy(); } } //called once health here is zero public void destroy(){ Destroy(this.gameObject); } }