using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class dNitroBaseState { public abstract void EnterState(dNitroStateManager nSM, dNitroBaseState previousState); public abstract void ExitState(dNitroStateManager nSM, dNitroBaseState nextState); public abstract void UpdateState(dNitroStateManager nSM); public abstract void FixedUpdateState(dNitroStateManager nSM); }