using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class dAerialBaseState { public abstract void EnterState(dAerialStateManager aSM, dAerialBaseState previousState); public abstract void ExitState(dAerialStateManager aSM, dAerialBaseState nextState); public abstract void UpdateState(dAerialStateManager aSM); public abstract void FixedUpdateState(dAerialStateManager aSM); }