using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerInventory : MonoBehaviour { [SerializeField] List items; public PlayerStats pStats; public bool AddItem(Item item){ items.Add(item); return true; } public bool RemoveItem(Item item){ if(items.Remove(item)){ return true; } return false; } void Awake(){ pStats = GetComponent(); foreach (Item item in items){ item.Equip(pStats); } } }