using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ControlsUI : MonoBehaviour { public GameObject controlsMenu; public TMP_Text ControlsHeader; public TMP_Text ControlsButtonText; public TMP_Text ControlsText; private bool isViewingRunnerControls = true; public void toggleMenu() { //if active, turn off if (controlsMenu.activeInHierarchy) { controlsMenu.SetActive(false); } //if off, turn on else { controlsMenu.SetActive(true); } } public void ToggleControlsScreen() { if (isViewingRunnerControls) { isViewingRunnerControls = false; ControlsHeader.text = "King Controls"; ControlsButtonText.text = "Runner Controls"; ControlsText.text = "To-Do: Put the King's Controls here"; } else { isViewingRunnerControls = true; ControlsHeader.text = "Runner Controls"; ControlsButtonText.text = "King Controls"; ControlsText.text = "To-Do: Put the Runner's Controls here"; } } }