using System.Collections; using System.Collections.Generic; using UnityEngine; public class Goo : MonoBehaviour { int Lifetime = 0; void FixedUpdate() { Lifetime++; if(Lifetime == 850) { Destruction(); } } //Makes the player sliperly whenever they step on the goo void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Debug.Log("Slippy!"); GameObject player = other.gameObject;//Turns the collider into a game object player.GetComponent().Traction = 1.5f;//Make it slippy } } void Destruction() { Destroy(gameObject); } }