using System.Collections; using System.Collections.Generic; using UnityEngine; public class dAerialWallIdleState : dAerialBaseState { public override void EnterState(dAerialStateManager aSM, dAerialBaseState previousState){ } public override void ExitState(dAerialStateManager aSM, dAerialBaseState nextState){ } public override void UpdateState(dAerialStateManager aSM){ } public override void FixedUpdateState(dAerialStateManager aSM){ } }