using System.Collections; using System.Collections.Generic; using UnityEngine; using MLAPI; public class dPlayerIndicator : NetworkBehaviour { public GameObject player; private Vector3 offset; private Vector3 rad; void Start() { rad = (transform.position - player.transform.position); } void Update() { //if (!IsLocalPlayer) { return; } offset = transform.parent.forward * rad.magnitude; transform.position = new Vector3((player.transform.position.x - offset.x), ((player.transform.position.y - offset.y)), (player.transform.position.z - offset.z)); } }