using System.Collections; using System.Collections.Generic; using MLAPI; using UnityEngine; public class dPlayCam : NetworkBehaviour { public GameObject player; private Vector3 offset; private Vector3 rad; void Start () { rad = (transform.position - player.transform.position); } void Update () { //if (!IsLocalPlayer) { return; } offset = transform.parent.forward * rad.magnitude; transform.position = new Vector3((player.transform.position.x - offset.x),((player.transform.position.y - offset.y)+3),(player.transform.position.z - offset.z)); } }