e846ebc8c8
Modified the Gates and KickController to sync kicks and apply force
...
- Now the kicking of gates will sync over the network
- Needs review from Justin to verify this won't break other kickable
items
2022-02-03 23:14:58 -06:00
Melbyj1125
ba1b2706a6
fixed kick sort of, fixed bumper and boulder
...
Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
1949de0754
Temporarily disable archer towers while buggy
2022-02-02 13:23:05 -06:00
cc3bd3d706
Possible Fixes To Net Bugs
2022-02-02 12:46:48 -06:00
e009b33e54
Adjusted Game vars back to Network Versions
2022-02-02 12:26:53 -06:00
Melbyj1125
df1b7f5448
Fixed an issue with wallrun moving the player up
...
Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
2022-02-02 08:48:30 -06:00
Melbyj1125
f683a48b84
Rebalanced Items & Bug Fixed
...
I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84
Updated nitro restoring functionality and buffing
2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f
swing feels a lot more complete
...
Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b2bd9783d4
Merge branch 'sprint3MelbySpring'
2022-01-31 14:23:48 -06:00
Melbyj1125
b63b814fe4
Small changes
2022-01-31 14:21:38 -06:00
Evan Nydahl
09ea1fe031
Fixed indicator and CooldownUI
2022-01-31 14:07:23 -06:00
Katherine
72e33adcbe
King Place updated
...
>the king can place things on the grid, and they snap to the grid
>Hail and Slime are just placeholder objects at the moment
>Grid snapping might need to be cleaned up
2022-01-31 12:38:30 -06:00
Evan Nydahl
cd2dee89e8
Merge branch 'EvanBranch' into main
2022-01-31 12:12:00 -06:00
Evan Nydahl
72e39a92be
Started Fixing UI
2022-01-31 12:09:46 -06:00
Vincent Wheat
66e0e66932
Merge branch 'MountainLayout'
2022-01-31 12:03:39 -06:00
Vincent Wheat
0a93f232b0
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2022-01-31 12:00:49 -06:00
Vincent Wheat
0ed51102ec
Pre main merge
...
Pre merge commit for new branch
2022-01-31 11:59:58 -06:00
Vincent Wheat
8ff9113c12
Update Game-Mountain.unity
...
First third of path around/up mountain is put in
2022-01-31 09:47:36 -06:00
047f18e472
Merge branch 'ArcherNet'
2022-01-28 21:38:53 -06:00
4d43e3c832
Shooting work started. Needs Hit Detection Revisions
...
Waiting on Karl to fix major red flags before I continue this
2022-01-28 21:36:05 -06:00
Melbyj1125
3b451b97e9
Fixed editor user settings
...
Updated prefab hardcapMaxVel values
2022-01-28 14:33:56 -06:00
Vincent Wheat
7211ac78d6
Continued Vertical Section
...
Vertical section at foot of mountain reaches correct height
Added kill box at the end of the map
2022-01-28 14:20:22 -06:00
Evan Nydahl
1d210a65ba
Fixed hard cap vel
2022-01-28 14:06:47 -06:00
d3811aa2f2
Archer rotates to target the player. Doesn't shoot yet
2022-01-28 14:03:04 -06:00
Evan Nydahl
8b121b87e9
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace into main
2022-01-28 14:02:42 -06:00
Evan Nydahl
539c88357b
-Added player indicator and the King and KingUI layer
2022-01-28 13:45:19 -06:00
Vincent Wheat
28d8d4bf54
Scene Updates
...
Started mountain climbable path
2022-01-28 09:10:01 -06:00
Melbyj1125
4042eb1c67
Rebalanced the swing diagram so that if the player is able to lengthen
...
the rope while swinging it will be able to readjust the length ensuring
that it wont become much longert than the intended length.
2022-01-27 20:53:26 -06:00
Melbyj1125
3c14d11ba8
push to override the current main
2022-01-26 14:08:53 -06:00
Melbyj1125
eb5e3e22a7
Updated some of the player prefabs and repositioned the camera slightly
...
on them
2022-01-26 13:56:45 -06:00
Melbyj1125
076bf0e158
fixed a couple of the bugs that was found in playtest 3
2022-01-26 13:30:01 -06:00
Vladdie
52b0b7f165
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2022-01-26 12:53:35 -06:00
Vladdie
957278c4c4
ADjusted the firing point on the prefab.
2022-01-26 12:51:36 -06:00
Melbyj1125
c881e37b9c
Made some small improvements to wallrun and the player prefabs
...
Grapple movement is a lot better just need to implement momentum
2022-01-09 08:12:14 -06:00
Melbyj1125
f4479560b1
Merge branch 'finalfinalMelby'
2021-12-17 08:32:32 -06:00
Melbyj1125
79626242c0
A lot of cleanup and adjustments
...
traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
bb5ee9d2b2
smaller stat changes
2021-12-13 14:20:52 -06:00
d0d82b882c
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-13 14:14:53 -06:00
c93414c6d0
Spawn King and Fixed Respawning on Clients
2021-12-13 14:14:02 -06:00
Evan Nydahl
bfa91240b2
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace into main
2021-12-13 13:58:09 -06:00
Evan Nydahl
55d2bb9fe1
-added a button to credit scene to title screen
...
-created credit screen
2021-12-13 13:53:31 -06:00
Melbyj1125
6c09c3e976
Merge branch 'MelbyFinalSprint'
2021-12-13 13:12:46 -06:00
Melbyj1125
3c3708f869
Changed Player Stats and altered kick hit box
2021-12-13 13:06:47 -06:00
Katherine
45b666e05b
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-13 12:30:28 -06:00
wheatv3015
de0f6c1a0b
Lightmap Data
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-Generated lightmaps for the level
2021-12-11 16:04:09 -06:00
Melbyj1125
c3889509c5
Merge branch 'MelbyFinalSprint'
2021-12-10 23:17:37 -06:00
Vincent Wheat
597e59264d
Updates
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-Archer In Scene
-Time for race 7 minutes
-Camera Path Adjusted
-Trees added in scene
-End Collider added to race
2021-12-10 23:15:36 -06:00
Melbyj1125
946e2146a3
grapple still doesn't work fixed some other values with prefabs
2021-12-10 22:36:40 -06:00
6abcb5afba
Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
2021-12-10 22:31:40 -06:00