Commit Graph

15 Commits

Author SHA1 Message Date
Melbyj1125
a42e802ace Created the Inventory Selection Scene
Added an ItemOption Prefab
Created Player Prefab
The player now will get their items in the inventory selection screen
Only within this scene will items be able to be added and removed
Updated player files to check for characterController being enabled
This will make it easier to implement the dual RigidBody system
2021-10-14 22:50:44 -05:00
Melbyj1125
c39ffc26c1 Fixed Compile Errors
Will need to readd isGrounded
2021-10-11 13:00:27 -05:00
Vincent Wheat
4e01df6a1e Merge branch 'UI-Prototypes'
-Merged in better ground check
-Merged in wallrun prototype
2021-10-11 12:48:55 -05:00
Melbyj1125
122bf23b30 Fixed Player Jump and Added Itemmanager
PlayerJump uses raycast to detect when to get jumps back
ItemManager Holds all scriptable Objects that are within resources
Added a resource folder
2021-10-11 12:12:57 -05:00
wheatv3015
61980f55cf Wallrun Updates
-WallRunItem made for equipping/unequipping wall run
-Added Method to PlayerInventory for trying to add special items as items
-Added better method for checking if player isGrounded to PlayerMovement
-Added a setup file for preconfiguring player loadouts
-Added complex wallrun file as a work in progress to allow for robust polished wallrun mechanic
2021-10-11 10:25:52 -05:00
Vincent Wheat
576f5aafdf Merge branch 'main' into UI-Prototypes 2021-10-08 14:01:45 -05:00
Melbyj1125
c8e298f038 Updated Item scripts and objects
Scripts and objects should actually be committed now
Use Items script to make objects
2021-10-08 13:59:04 -05:00
Vincent Wheat
349d99b238 Merge branch 'main' into UI-Prototypes 2021-10-08 13:55:29 -05:00
Melbyj1125
3569ef0366 Added Inventory
Player Inventory takes scriptable objects
Items defines a scriptable object that modifies stats
2021-10-08 13:46:00 -05:00
wheatv3015
b926b52a9a Added Wallrunning
-Added Gravity() function for all future effects to gravity
-Wallrunning functions as follows:
    -If player isn't grounded & is moving forwards
    -If player is above minimum ground height
    -Check frontal directions with rays to see if we are hitting a wall
    -If yes - no gravity, if no - normal gravity
2021-10-07 22:16:43 -05:00
Melbyj1125
c16f07986d Implemented Blink to Player Script
Moved Evans Blink into the playerMovement script
2021-10-06 14:00:35 -05:00
Melbyj1125
7ad366dfc6 Updated PlayerMovement.script
Moved MovementScene.scene
The Player now has slight drifting
Will be updated to have traction reduce this drift
2021-10-06 03:42:15 -05:00
Melbyj1125
11691ec8d9 Modified Movement and Stat scripts
Added getters and setters for all stats
stats effect movement script
improved movement to feel smoother overall
added mouse controlled camera
2021-10-04 05:32:56 -05:00
Melbyj1125
8a9e0617f5 Added Player related scripts
Added PlayerStats
Added PlayerInventory
Added Player
None of these scripts have been fleshed out yet
2021-10-01 14:42:45 -05:00
Melbyj1125
c99f19c192 Created and Updated MovementScene
Implemented Basic Player Movement
Created Player and Platform objects
Created PlayerMovement Script
2021-10-01 12:24:18 -05:00