Added an ItemOption Prefab
Created Player Prefab
The player now will get their items in the inventory selection screen
Only within this scene will items be able to be added and removed
Updated player files to check for characterController being enabled
This will make it easier to implement the dual RigidBody system
-WallRunItem made for equipping/unequipping wall run
-Added Method to PlayerInventory for trying to add special items as items
-Added better method for checking if player isGrounded to PlayerMovement
-Added a setup file for preconfiguring player loadouts
-Added complex wallrun file as a work in progress to allow for robust polished wallrun mechanic
-Added Gravity() function for all future effects to gravity
-Wallrunning functions as follows:
-If player isn't grounded & is moving forwards
-If player is above minimum ground height
-Check frontal directions with rays to see if we are hitting a wall
-If yes - no gravity, if no - normal gravity
- Finished adding UI for the title screen
- Scripted functions for each button press
- Validation of IP entered for private server connection
- Popup Error Panel with variable error messages added
-Added several fonts to guide direction of UI font choice
-Added UI folder in assets
-Added ideas for backgrounds for hint popups
-Updated popup script to be more general for toggling game objects/UI containers