Commit Graph

294 Commits

Author SHA1 Message Date
028ad52dc9 Modified Pitfall to Now Use a Transform For Respawning
- Will need to update all instances in scene with a new respawn point
  game object
2022-02-27 14:20:05 -06:00
ce7822e7e9 Networked Crumbling Platforms
- Need to replace all objects in scene with new prefab
2022-02-27 14:16:47 -06:00
Melbyj1125
4ab94edb59 Merge branch 'MomSlide' 2022-02-23 14:00:03 -06:00
Melbyj1125
d9629ec555 lose Mom on wall and kick renetworked 2022-02-23 13:55:30 -06:00
Vladdie
b8fe8c46fe Merge branch 'whyarrowvibe' 2022-02-23 13:44:28 -06:00
Katherine
b1f254131f Merge branch 'KingMess' 2022-02-23 13:28:12 -06:00
Katherine
0655b86352 King Abilities/Radial Menu bugfixes
>Radial Menu has been bugfixed so the players have a harder time
breaking things
>King abilities have had some repeated code moved into a seperate class
2022-02-23 13:18:54 -06:00
966c85c646 Made gates despawn after being kicked and timer 2022-02-23 13:06:24 -06:00
Melbyj1125
b9a573a97d fixed an interaction between slide and fall 2022-02-23 07:57:18 -06:00
Melbyj1125
65a7008d24 slide no longer rotates player
this means that currently the model doesn't rotate but that will be
rectified once we have the animations
2022-02-23 00:00:43 -06:00
Vincent Wheat
c455af3fc3 Merge branch 'main' of https://github.com/Lautha1/TheKingsRace 2022-02-21 14:42:27 -06:00
Vincent Wheat
88157e15da Merge branch 'FoothillObstacles' 2022-02-21 14:42:08 -06:00
Melbyj1125
5b18d2845c Merge branch 'melbySprint8' 2022-02-21 14:39:21 -06:00
Melbyj1125
d9793a73db fixed gate hitbox issue 2022-02-21 14:38:33 -06:00
Evan Nydahl
80ef5b3cda Merge branch 'popUp' into main 2022-02-21 13:32:22 -06:00
Evan Nydahl
1e9c91b332 Asset updates
-Added popup prefab
-Added abstract script for interactables
2022-02-21 13:26:17 -06:00
Vincent Wheat
5c0497be88 Crumbling Platform
-Crumbling platform was added
-Minor fixes and improvement to level
-Added folders for WIP foothills obstacle sections
2022-02-21 12:08:32 -06:00
9177b6106d Merge branch 'WeatherWheel' 2022-02-18 14:08:34 -06:00
fe766cc4c3 Added the base for Weather Wheel
- Each thing stubbed out
2022-02-18 14:06:24 -06:00
Melbyj1125
39616f29ff Merge branch 'melbyBFC' 2022-02-18 14:00:01 -06:00
Melbyj1125
167f7840a0 created a debug prefab 2022-02-18 13:56:10 -06:00
Katherine
de49e97f3f Radial Menu
>Radial Menu has been bugfixed and updated
>Clicking a button hides the menu
>Player can cancel placing something
2022-02-18 12:00:47 -06:00
Melbyj1125
820b11dd61 Did some bugfixing and commented on everything 2022-02-17 20:55:23 -06:00
011ba5cba1 Implemented a Local Pause Menu with Options For Controls/Quitting
- Actually displaying text with the controls on it needs to be added but
  there is a placeholder for it.
2022-02-17 14:01:17 -06:00
aff8e3fbcc Added Toggle Option to Use the MLAPI Relay
- Also cleaned up and merged title screen files into a single class
2022-02-16 23:48:56 -06:00
Melbyj1125
e74a1c61c0 adjusted anything that refered to playerMovement 2022-02-16 16:44:30 -06:00
Melbyj1125
f0936f4cee State machine player is networked
small cleanups are still needed
2022-02-16 14:21:34 -06:00
Melbyj1125
dfd1687224 updated network behaviour spelling 2022-02-16 13:25:20 -06:00
Melbyj1125
32b0bf7154 added network behavior tags to state managers 2022-02-16 13:21:32 -06:00
Melbyj1125
87594614d5 Merge branch 'sprintActual2Melby' 2022-02-16 13:13:21 -06:00
Vladdie
9cdc30f970 Temp Commit 2022-02-16 13:03:01 -06:00
Katherine
640afc25c3 King Menu
>Radial menu has been added in a rough state
>Can be turned on and off
2022-02-16 13:02:16 -06:00
Melbyj1125
ab3598eee4 added some comments 2022-02-16 12:31:11 -06:00
Melbyj1125
3ff60a830a bug with crouch fixed 2022-02-16 00:18:44 -06:00
Melbyj1125
095fe0a9cb Everything is StateMachined just bugtesting 2022-02-16 00:13:12 -06:00
Melbyj1125
ccbcbab71f Nitro has been State Machined 2022-02-15 23:05:05 -06:00
Melbyj1125
e2438dc364 Finished State Machining Dash 2022-02-15 22:33:26 -06:00
Melbyj1125
f580be178a Setup all the files so they can be state machined 2022-02-15 21:37:49 -06:00
Melbyj1125
833183d034 Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00
Melbyj1125
ba3ac228f7 cant slide when falling 2022-02-14 13:11:05 -06:00
Melbyj1125
fc525861d4 added slide check functionality for certain functions 2022-02-14 12:55:36 -06:00
Melbyj1125
e1cf0bb094 Have a lot of the basic movement in the stateMachine
Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00
Katherine
ca07457b31 Slime Directionality
>The slime can be placed and sent in four different directions
>It's rough, and needs arrows added and tweaked
>Resided the Goo to be a square not a rectangle
>Gave the Slime and Hail Despawn timers
2022-02-13 14:18:27 -06:00
Melbyj1125
6f0b3a0d0b Debug Scripts have been cleaned up.
I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
2022-02-10 21:37:19 -06:00
Katherine
35c5c41f5a Slime Temp and Bug fixes
>Fixed some bakes with the Hail
>Fixed the movement bugs with the king's movement
>Added the Slime in a semi-functional state
2022-02-10 15:54:16 -06:00
Evan Nydahl
a3b42bf2b7 Merge branch 'tetzUIComments' into main 2022-02-09 13:52:50 -06:00
Evan Nydahl
6cd3024767 General changes
1. Added tetzlaff ui changes (code may need to be shortened)
2022-02-09 13:51:06 -06:00
Katherine
3c1e36726a King Grid and Hail
>King Grid should be fixed
>Hail has been updated having shadows spawn better
>This is achived through raycasting, and isn't perfect on sloped
surfaces
>King Place is also updated to fix some issues the networking caused
2022-02-08 13:37:53 -06:00
1f3f91ca17 Added Checks to See Who Quits Early and If We Need to Stop Early 2022-02-08 12:21:43 -06:00
Melbyj1125
8fbedf486d made dash use R button 2022-02-07 18:10:32 -06:00