-Simplified and re calibrated ground check
-Ground Check now functions well, test with inclines
-Temporarily commented out player inventory lines that produced errors
-Commented out debug statements
-WallRunItem made for equipping/unequipping wall run
-Added Method to PlayerInventory for trying to add special items as items
-Added better method for checking if player isGrounded to PlayerMovement
-Added a setup file for preconfiguring player loadouts
-Added complex wallrun file as a work in progress to allow for robust polished wallrun mechanic
-Added Gravity() function for all future effects to gravity
-Wallrunning functions as follows:
-If player isn't grounded & is moving forwards
-If player is above minimum ground height
-Check frontal directions with rays to see if we are hitting a wall
-If yes - no gravity, if no - normal gravity