Evan Nydahl
51056bc3d5
Refactored ui code to work with new state base player
2022-03-09 13:52:34 -06:00
Melbyj1125
46dff8f663
doors no longer collide with frame & fixed mom hit
2022-02-25 14:56:30 -06:00
Melbyj1125
e74a1c61c0
adjusted anything that refered to playerMovement
2022-02-16 16:44:30 -06:00
Melbyj1125
f0936f4cee
State machine player is networked
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small cleanups are still needed
2022-02-16 14:21:34 -06:00
Melbyj1125
dfd1687224
updated network behaviour spelling
2022-02-16 13:25:20 -06:00
Melbyj1125
32b0bf7154
added network behavior tags to state managers
2022-02-16 13:21:32 -06:00
Melbyj1125
87594614d5
Merge branch 'sprintActual2Melby'
2022-02-16 13:13:21 -06:00
Melbyj1125
ab3598eee4
added some comments
2022-02-16 12:31:11 -06:00
Melbyj1125
3ff60a830a
bug with crouch fixed
2022-02-16 00:18:44 -06:00
Melbyj1125
095fe0a9cb
Everything is StateMachined just bugtesting
2022-02-16 00:13:12 -06:00
Melbyj1125
ccbcbab71f
Nitro has been State Machined
2022-02-15 23:05:05 -06:00
Melbyj1125
e2438dc364
Finished State Machining Dash
2022-02-15 22:33:26 -06:00
Melbyj1125
f580be178a
Setup all the files so they can be state machined
2022-02-15 21:37:49 -06:00
Melbyj1125
833183d034
Finished the Movement and Aerial groups
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Working on the Dash, Nitro, and offense groups now
2022-02-15 21:19:12 -06:00
Melbyj1125
ba3ac228f7
cant slide when falling
2022-02-14 13:11:05 -06:00
Melbyj1125
fc525861d4
added slide check functionality for certain functions
2022-02-14 12:55:36 -06:00
Melbyj1125
e1cf0bb094
Have a lot of the basic movement in the stateMachine
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Will need to finish up and implement some of the ragdoll interactions
2022-02-14 00:32:37 -06:00
Melbyj1125
6f0b3a0d0b
Debug Scripts have been cleaned up.
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I won't apply this cleanup to the networked version yet because they
will be updated to a state machine anyways.
2022-02-10 21:37:19 -06:00
Evan Nydahl
6cd3024767
General changes
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1. Added tetzlaff ui changes (code may need to be shortened)
2022-02-09 13:51:06 -06:00
Melbyj1125
fff8f4f17e
Merge branch 'sprintV7Melby'
2022-02-07 15:44:29 -06:00
Melbyj1125
df02d905b3
Updated player prefabs and non debug scripts
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I did remember to uncomment if(!isLocalPlayer) thing
2022-02-07 08:24:07 -06:00
Melbyj1125
574b1d9431
player can grab the grapple farther than the max
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it will pull player in after they grab on
2022-02-06 21:38:13 -06:00
Melbyj1125
0188b9aa17
grapple is more consistent and has a better momentum fall off on release
2022-02-04 19:54:14 -06:00
Evan Nydahl
b61cf12128
Adjustments
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1. Adjusted player indicators and added a line
2. Reapplied game objects to dash and nitro
3. Readjust keybindings for nitro and dash
2022-02-04 15:20:50 -06:00
Evan Nydahl
83efaf4a34
Merge branch 'stuff' into main
2022-02-04 14:50:42 -06:00
Evan Nydahl
ed8b9ffa91
Added Lots of features
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1. Added rough fx for erruption
2. Created a sign prefab for level use
3. fixed UI cooldown
2022-02-04 14:38:33 -06:00
Melbyj1125
ba1b2706a6
fixed kick sort of, fixed bumper and boulder
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Fix for kick works but is kind of strange and I want to adjust it later
in the future
2022-02-02 18:38:16 -06:00
Melbyj1125
df1b7f5448
Fixed an issue with wallrun moving the player up
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Still needs adjustments to be more flexible and maybe allow the player
to wall run from standing still to allow for vertical wallrun sections.
2022-02-02 08:48:30 -06:00
Melbyj1125
f683a48b84
Rebalanced Items & Bug Fixed
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I updated the player prefabs to be more in line with one another and
increased the max speed they can have
2022-02-02 00:08:06 -06:00
Melbyj1125
bf874ddc84
Updated nitro restoring functionality and buffing
2022-02-01 21:07:45 -06:00
Melbyj1125
c5ae603e8f
swing feels a lot more complete
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Takes into accoutn player height and speed
need to adjust slightly for better ingame feel when it is implemented
into the levels.
2022-02-01 20:32:55 -06:00
Melbyj1125
b2bd9783d4
Merge branch 'sprint3MelbySpring'
2022-01-31 14:23:48 -06:00
Melbyj1125
b63b814fe4
Small changes
2022-01-31 14:21:38 -06:00
Evan Nydahl
09ea1fe031
Fixed indicator and CooldownUI
2022-01-31 14:07:23 -06:00
Melbyj1125
5f8d487c95
added swing movement easing and adjusted the ropeOffset
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Still need to add player movement and height affecting momentum
2022-01-31 10:18:27 -06:00
Melbyj1125
e249e5d4d5
idle grapple calculations have been solidified
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I can now move into adding how player speed and height effect these
things
2022-01-31 09:39:30 -06:00
Melbyj1125
9c3462521e
small adjustment to nitro and player prefabs
2022-01-28 13:45:38 -06:00
Melbyj1125
4042eb1c67
Rebalanced the swing diagram so that if the player is able to lengthen
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the rope while swinging it will be able to readjust the length ensuring
that it wont become much longert than the intended length.
2022-01-27 20:53:26 -06:00
Melbyj1125
eb5e3e22a7
Updated some of the player prefabs and repositioned the camera slightly
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on them
2022-01-26 13:56:45 -06:00
Melbyj1125
076bf0e158
fixed a couple of the bugs that was found in playtest 3
2022-01-26 13:30:01 -06:00
Melbyj1125
f1e693e935
swing is mostly functional
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Still needs some easing on movement and other minor changes
2022-01-23 18:42:25 -06:00
Melbyj1125
3306da25ba
momentum grappling issue solved
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Need to adjust smaller things but swing feels more complete
2022-01-21 03:08:58 -06:00
Melbyj1125
c881e37b9c
Made some small improvements to wallrun and the player prefabs
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Grapple movement is a lot better just need to implement momentum
2022-01-09 08:12:14 -06:00
Melbyj1125
79626242c0
A lot of cleanup and adjustments
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traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
2021-12-17 02:04:15 -06:00
Melbyj1125
bb5ee9d2b2
smaller stat changes
2021-12-13 14:20:52 -06:00
Melbyj1125
6c09c3e976
Merge branch 'MelbyFinalSprint'
2021-12-13 13:12:46 -06:00
Melbyj1125
3c3708f869
Changed Player Stats and altered kick hit box
2021-12-13 13:06:47 -06:00
Melbyj1125
c3889509c5
Merge branch 'MelbyFinalSprint'
2021-12-10 23:17:37 -06:00
Melbyj1125
946e2146a3
grapple still doesn't work fixed some other values with prefabs
2021-12-10 22:36:40 -06:00
Melbyj1125
82e7cdd729
Merge branch 'MelbyFinalSprint'
2021-12-10 18:31:08 -06:00