Implemented Crouch walking

This commit is contained in:
Melbyj1125
2022-04-08 15:21:24 -05:00
parent 562b64b160
commit fdc77ada48
9 changed files with 135 additions and 63 deletions

View File

@@ -32,6 +32,7 @@ public class dMoveSlideState : dMoveBaseState
//if state is crouch revert traction
else{
mSM.pStats.CurTraction = mSM.pStats.Traction;
mSM.gameObject.transform.localEulerAngles = new Vector3(0, 0, 0);
}
mSM.GetComponent<Animator>().SetBool("isSliding", false);
}