maybe fixed issue with movestate reference

This commit is contained in:
Melbyj1125
2022-03-25 14:07:48 -05:00
parent 516645aa3d
commit fc1f1cb68f
5 changed files with 55 additions and 1 deletions

View File

@@ -125,6 +125,20 @@ public class MoveStateManager : NetworkBehaviour
// Update is called once per frame
void Update()
{
if(currentState == null){
//players starting state
currentState = IdleState;
previousState = IdleState;
currentState.EnterState(this, previousState);
distToGround = GetComponent<Collider>().bounds.extents.y; // set players distance to ground
if (!IsLocalPlayer) { return; }
Cursor.lockState = CursorLockMode.Locked; // Lock cursor on start if you are the local player
pStats.CurTraction = pStats.Traction;
pStats.CurAcc = pStats.Acc;
}
if (!IsLocalPlayer) { return; }
//calculates vel using driftVel will need to be relocated