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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
maybe fixed issue with movestate reference
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@@ -125,6 +125,20 @@ public class MoveStateManager : NetworkBehaviour
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// Update is called once per frame
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void Update()
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{
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if(currentState == null){
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//players starting state
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currentState = IdleState;
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previousState = IdleState;
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currentState.EnterState(this, previousState);
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distToGround = GetComponent<Collider>().bounds.extents.y; // set players distance to ground
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if (!IsLocalPlayer) { return; }
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Cursor.lockState = CursorLockMode.Locked; // Lock cursor on start if you are the local player
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pStats.CurTraction = pStats.Traction;
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pStats.CurAcc = pStats.Acc;
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}
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if (!IsLocalPlayer) { return; }
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//calculates vel using driftVel will need to be relocated
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