maybe fixed issue with movestate reference

This commit is contained in:
Melbyj1125
2022-03-25 14:07:48 -05:00
parent 516645aa3d
commit fc1f1cb68f
5 changed files with 55 additions and 1 deletions

View File

@@ -56,6 +56,13 @@ public class DashStateManager : NetworkBehaviour
void Update(){
if(currentState == null){
//players starting state
currentState = NoneState;
previousState = NoneState;
currentState.EnterState(this, previousState);
}
if (!IsLocalPlayer) { return; }
//calls any logic in the update state from current state