mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-20 17:37:08 -05:00
King Art
>Added Mitch's Goo and Bumper to the game >Added Kong's Blue Slime >Make the sime's eyes properly move to the correct direction
This commit is contained in:
@@ -11,7 +11,9 @@ public class Slime : NetworkBehaviour
|
||||
int Lifetime = 0;
|
||||
bool GooGo = false;
|
||||
Vector3 GooOffset = new Vector3(0.0f, -0.1f, 0.0f);
|
||||
Vector3 RayOffset = new Vector3(0.0f, -0.5f, 0.0f);
|
||||
Vector3 ForwardOffset = new Vector3(0.0f, 0.5f, 0.0f);
|
||||
bool ForwardRaycast = false;
|
||||
bool DownRaycast = true;
|
||||
Vector3 MoveDir = new Vector3(0, 0, 1);
|
||||
RaycastHit hit;
|
||||
public GameObject Goo;
|
||||
@@ -27,15 +29,27 @@ public class Slime : NetworkBehaviour
|
||||
{
|
||||
if (GooGo == true) {//Makes it make goo and move only if it's already placed
|
||||
//create goo underneath them slime
|
||||
if (GooTimer == 6) {
|
||||
if (GooTimer == 35) {
|
||||
GameObject GooTrail = null;
|
||||
GooTrail = Instantiate(Goo, transform.position - GooOffset, transform.rotation);
|
||||
if(MoveDir == Vector3.left || MoveDir == Vector3.right){
|
||||
GooTrail.transform.Rotate(90, 90, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GooTrail.transform.Rotate(90, 0, 0);
|
||||
}
|
||||
GooTrail.GetComponent<NetworkObject>().Spawn(null, true);
|
||||
GooTimer = 0;
|
||||
}
|
||||
//attempt to move forward(Raycast infront for objects, and also raycast down, to make sure there's still ground underneath it)
|
||||
if (Physics.Raycast(transform.position, transform.TransformDirection(MoveDir), out hit, 2f, LayerMask) || Physics.Raycast(transform.position + RayOffset, transform.TransformDirection(Vector3.down), out hit, 50f, LayerMask)) {//turns it around when it hits something or is going to go over a pit//TODO hit more than terrain
|
||||
Debug.DrawRay(transform.position + ForwardOffset, transform.TransformDirection(MoveDir), Color.green, 20f);
|
||||
Debug.DrawRay(transform.position, transform.TransformDirection(Vector3.down), Color.red, 50f);
|
||||
ForwardRaycast = Physics.Raycast(transform.position + ForwardOffset, transform.TransformDirection(MoveDir), out hit, 20f, LayerMask);
|
||||
DownRaycast = Physics.Raycast(transform.position, transform.TransformDirection(Vector3.down), out hit, 50f, LayerMask);
|
||||
if (ForwardRaycast || !DownRaycast) {//turns it around when it hits something or is going to go over a pit
|
||||
MoveDir = -MoveDir;
|
||||
transform.GetChild(0).Rotate(0, 180, 0);
|
||||
}
|
||||
transform.Translate(MoveSpd*MoveDir);//moving forward
|
||||
GooTimer++;
|
||||
|
||||
Reference in New Issue
Block a user