bug fixes

This commit is contained in:
Melbyj1125
2022-04-27 00:37:38 -05:00
parent 16a02b2332
commit f83d22eab8
16 changed files with 125 additions and 44 deletions

View File

@@ -66,6 +66,8 @@ public class dMoveStateManager : NetworkBehaviour
RaycastHit wallHitTop, wallHitBot, wallExitTop, wallExitBot; // Raycast for momentum loss on wall hit
private Vector3 lastVel; // previous vel
private bool firstWallHit = false; // hit the wall for the first time
private float tempCurVel;
private bool setTempVel = false;
//Camera Variables
private Vector3 camRotation; // cameras camera rotation vector
@@ -172,12 +174,45 @@ public class dMoveStateManager : NetworkBehaviour
////Broad Functions
//Player Speed Calculator
public float PlayerSpeed(){
//If nothing is pressed speed is 0
if ((Input.GetAxis("Vertical") == 0.0f && Input.GetAxis("Horizontal") == 0.0f) || pStats.IsPaused)
//If nothing is pressed speed is 0 set a tempVel
if (((Input.GetAxis("Vertical") == 0.0f && Input.GetAxis("Horizontal") == 0.0f) && !setTempVel) || pStats.IsPaused)
{
if(pStats.CurVel > 0.0f){
tempCurVel = pStats.CurVel;
setTempVel = true;
}
pStats.CurVel = 0.0f;
return pStats.CurVel;
}
//
else if((Input.GetAxis("Vertical") == 0.0f && Input.GetAxis("Horizontal") == 0.0f) && setTempVel){
tempCurVel -= .35f;
if(tempCurVel <= 0){
setTempVel = false;
tempCurVel = 0;
}
pStats.CurVel = 0.0f;
return pStats.CurVel;
}
else if(tempCurVel > 0){
if(tempCurVel < pStats.MinVel){
pStats.CurVel = pStats.MinVel;
tempCurVel = 0;
setTempVel = false;
return pStats.MinVel;
}
pStats.CurVel = tempCurVel;
tempCurVel = 0;
setTempVel = false;
return pStats.CurVel;
}
//If current speed is below min when pressed set to minimum speed
else if (pStats.CurVel < pStats.MinVel || firstWallHit == true)
{