Rebalanced Items & Bug Fixed

I updated the player prefabs to be more in line with one another and
increased the max speed they can have
This commit is contained in:
Melbyj1125
2022-02-02 00:08:06 -06:00
parent bf874ddc84
commit f683a48b84
12 changed files with 1063 additions and 39 deletions

View File

@@ -421,7 +421,7 @@ public class PlayerMovement : NetworkBehaviour
private void UpdateGravity(){
//Gliding
if(pStats.HasGlider && g < 0 && Input.GetButton("Jump")){
if(pStats.HasGlider && g < 0 && Input.GetButton("Jump") && !isSliding){
//Gravity with glider
GravityCalculation(8);