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Rebalanced Items & Bug Fixed
I updated the player prefabs to be more in line with one another and increased the max speed they can have
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@@ -421,7 +421,7 @@ public class PlayerMovement : NetworkBehaviour
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private void UpdateGravity(){
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//Gliding
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if(pStats.HasGlider && g < 0 && Input.GetButton("Jump")){
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if(pStats.HasGlider && g < 0 && Input.GetButton("Jump") && !isSliding){
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//Gravity with glider
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GravityCalculation(8);
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