mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-07 09:55:24 -05:00
Setup all the files so they can be state machined
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@@ -2,17 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroCooldownState : MonoBehaviour
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public class NitroCooldownState : NitroBaseState
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{
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// Start is called before the first frame update
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void Start()
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{
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public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
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}
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// Update is called once per frame
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void Update()
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{
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public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
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}
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public override void UpdateState(NitroStateManager nSM){
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}
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public override void FixedUpdateState(NitroStateManager nSM){
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}
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}
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@@ -2,17 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroIncapacitatedState : MonoBehaviour
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public class NitroIncapacitatedState : NitroBaseState
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{
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// Start is called before the first frame update
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void Start()
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{
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public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
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}
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// Update is called once per frame
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void Update()
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{
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public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
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}
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public override void UpdateState(NitroStateManager nSM){
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}
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public override void FixedUpdateState(NitroStateManager nSM){
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}
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}
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@@ -2,17 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroNitroingState : MonoBehaviour
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public class NitroNitroingState : NitroBaseState
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{
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// Start is called before the first frame update
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void Start()
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{
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public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
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}
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// Update is called once per frame
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void Update()
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{
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public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
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}
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public override void UpdateState(NitroStateManager nSM){
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}
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public override void FixedUpdateState(NitroStateManager nSM){
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}
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}
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@@ -2,17 +2,21 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroNoneState : MonoBehaviour
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public class NitroNoneState : NitroBaseState
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{
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// Start is called before the first frame update
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void Start()
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{
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public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
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}
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// Update is called once per frame
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void Update()
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{
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public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
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}
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public override void UpdateState(NitroStateManager nSM){
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}
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public override void FixedUpdateState(NitroStateManager nSM){
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}
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}
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