fixed bodyswapping issue

This commit is contained in:
Melbyj1125
2022-04-27 22:28:42 -05:00
parent c1e4dd2f00
commit f1278f55bb
6 changed files with 7499 additions and 1985 deletions

View File

@@ -70,7 +70,7 @@ public class ModelSwapping : NetworkBehaviour {
//grapple
case 3:
runnerBodyModifiers[11].SetActive(true);
runnerBodyModifiers[10].GetComponent<SkinnedMeshRenderer>().enabled = false;
runnerBodyModifiers[10].SetActive(false);
break;
//nitro
case 4:
@@ -85,22 +85,25 @@ public class ModelSwapping : NetworkBehaviour {
case 6:
runnerBodyModifiers[4].SetActive(true);
runnerBodyModifiers[5].SetActive(true);
runnerBodyModifiers[2].GetComponent<SkinnedMeshRenderer>().enabled = false;
runnerBodyModifiers[3].GetComponent<SkinnedMeshRenderer>().enabled = false;
runnerBodyModifiers[2].SetActive(false);
runnerBodyModifiers[3].SetActive(false);
break;
//tripple jump
case 7:
runnerBodyModifiers[16].SetActive(true);
runnerBodyModifiers[17].SetActive(true);
runnerBodyModifiers[14].GetComponent<SkinnedMeshRenderer>().enabled = false;
runnerBodyModifiers[15].GetComponent<SkinnedMeshRenderer>().enabled = false;
runnerBodyModifiers[14].SetActive(false);
runnerBodyModifiers[15].SetActive(false);
break;
//wallrun
case 8:
runnerBodyModifiers[8].SetActive(true);
runnerBodyModifiers[9].SetActive(true);
runnerBodyModifiers[6].GetComponent<SkinnedMeshRenderer>().enabled = false;
runnerBodyModifiers[7].GetComponent<SkinnedMeshRenderer>().enabled = false;
runnerBodyModifiers[6].SetActive(false);
runnerBodyModifiers[7].SetActive(false);
break;
}