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https://github.com/Leahnaya/TheKingsRace.git
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fixed bodyswapping issue
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@@ -70,7 +70,7 @@ public class ModelSwapping : NetworkBehaviour {
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//grapple
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case 3:
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runnerBodyModifiers[11].SetActive(true);
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runnerBodyModifiers[10].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[10].SetActive(false);
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break;
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//nitro
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case 4:
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@@ -85,22 +85,25 @@ public class ModelSwapping : NetworkBehaviour {
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case 6:
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runnerBodyModifiers[4].SetActive(true);
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runnerBodyModifiers[5].SetActive(true);
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runnerBodyModifiers[2].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[3].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[2].SetActive(false);
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runnerBodyModifiers[3].SetActive(false);
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break;
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//tripple jump
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case 7:
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runnerBodyModifiers[16].SetActive(true);
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runnerBodyModifiers[17].SetActive(true);
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runnerBodyModifiers[14].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[15].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[14].SetActive(false);
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runnerBodyModifiers[15].SetActive(false);
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break;
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//wallrun
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case 8:
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runnerBodyModifiers[8].SetActive(true);
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runnerBodyModifiers[9].SetActive(true);
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runnerBodyModifiers[6].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[7].GetComponent<SkinnedMeshRenderer>().enabled = false;
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runnerBodyModifiers[6].SetActive(false);
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runnerBodyModifiers[7].SetActive(false);
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break;
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}
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