Added animator to no debug

This commit is contained in:
Evan Nydahl
2022-03-07 14:10:49 -06:00
parent ab552e5467
commit ee02e1eb59
20 changed files with 208 additions and 55 deletions

View File

@@ -14,10 +14,12 @@ public class DashDashingState : DashBaseState
public override void EnterState(DashStateManager dSM, DashBaseState previousState){
currentDashTime = 0; // resets dash time
dSM.GetComponent<Animator>().SetBool("isDashing", true);
}
public override void ExitState(DashStateManager dSM, DashBaseState nextState){
moveDirection = Vector3.zero; // resets moveDirection
dSM.GetComponent<Animator>().SetBool("isDashing", false);
}
public override void UpdateState(DashStateManager dSM){

View File

@@ -18,13 +18,15 @@ public class DashStateManager : NetworkBehaviour
////Components Section
public CharacterController moveController; // Character Controller
Animator animator; // Animation Controller
public Animator animator; // Animation Controller
////
////Scripts Section
public PlayerStats pStats; // Player Stats
public MoveStateManager mSM; // movement state manager
public CoolDown driver; // cooldown driver
//// AnimatorManagerScript
private AnimationManager animationManager;
////
////Items Section
@@ -42,6 +44,7 @@ public class DashStateManager : NetworkBehaviour
////Initialize Scripts
pStats = GetComponent<PlayerStats>(); // set PlayerStats
mSM = GetComponent<MoveStateManager>(); // set move state manager
animationManager = GetComponent<AnimationManager>();
////
}
@@ -77,6 +80,7 @@ public class DashStateManager : NetworkBehaviour
//updates current state and calls logic for entering
currentState = state;
animationManager.updateCurrentPriority();
currentState.EnterState(this, previousState);
}
}