Merge branch 'grayboxPlains' into main

This commit is contained in:
Evan Nydahl 2021-11-29 13:48:18 -06:00
commit edb74552c4
26 changed files with 5908 additions and 28 deletions

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@ -0,0 +1,132 @@
// GENERATED AUTOMATICALLY FROM 'Assets/Scripts/ControllsGamePadControlls.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @ControllsGamePadControlls : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @ControllsGamePadControlls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""ControllsGamePadControlls"",
""maps"": [
{
""name"": ""RunnerGamePad"",
""id"": ""04979d69-e216-469f-817d-0a874e345751"",
""actions"": [
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""7a804743-c0f5-41cc-af8d-d108aa08c712"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": """",
""id"": ""8a6737f7-66b7-4bdb-a7f4-822c756a7b53"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// RunnerGamePad
m_RunnerGamePad = asset.FindActionMap("RunnerGamePad", throwIfNotFound: true);
m_RunnerGamePad_Jump = m_RunnerGamePad.FindAction("Jump", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// RunnerGamePad
private readonly InputActionMap m_RunnerGamePad;
private IRunnerGamePadActions m_RunnerGamePadActionsCallbackInterface;
private readonly InputAction m_RunnerGamePad_Jump;
public struct RunnerGamePadActions
{
private @ControllsGamePadControlls m_Wrapper;
public RunnerGamePadActions(@ControllsGamePadControlls wrapper) { m_Wrapper = wrapper; }
public InputAction @Jump => m_Wrapper.m_RunnerGamePad_Jump;
public InputActionMap Get() { return m_Wrapper.m_RunnerGamePad; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(RunnerGamePadActions set) { return set.Get(); }
public void SetCallbacks(IRunnerGamePadActions instance)
{
if (m_Wrapper.m_RunnerGamePadActionsCallbackInterface != null)
{
@Jump.started -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_RunnerGamePadActionsCallbackInterface.OnJump;
}
m_Wrapper.m_RunnerGamePadActionsCallbackInterface = instance;
if (instance != null)
{
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
}
}
}
public RunnerGamePadActions @RunnerGamePad => new RunnerGamePadActions(this);
public interface IRunnerGamePadActions
{
void OnJump(InputAction.CallbackContext context);
}
}

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// GENERATED AUTOMATICALLY FROM 'Assets/Scripts/PlayerScripts/MovementAbilities/GamePadControlls.inputactions'
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;
public class @GamePadControlls : IInputActionCollection, IDisposable
{
public InputActionAsset asset { get; }
public @GamePadControlls()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""GamePadControlls"",
""maps"": [
{
""name"": ""Runner"",
""id"": ""5b72a223-d8e7-4904-bda9-b7bc5bf92850"",
""actions"": [
{
""name"": ""Jump"",
""type"": ""Button"",
""id"": ""bd111e05-cd62-4634-ac88-eb948971f528"",
""expectedControlType"": ""Button"",
""processors"": """",
""interactions"": """"
}
],
""bindings"": [
{
""name"": """",
""id"": ""9fde690f-bb27-4b3c-a7e4-4354283ff9da"",
""path"": ""<Gamepad>/buttonSouth"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Jump"",
""isComposite"": false,
""isPartOfComposite"": false
}
]
}
],
""controlSchemes"": []
}");
// Runner
m_Runner = asset.FindActionMap("Runner", throwIfNotFound: true);
m_Runner_Jump = m_Runner.FindAction("Jump", throwIfNotFound: true);
}
public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}
public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}
public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}
public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
public bool Contains(InputAction action)
{
return asset.Contains(action);
}
public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Enable()
{
asset.Enable();
}
public void Disable()
{
asset.Disable();
}
// Runner
private readonly InputActionMap m_Runner;
private IRunnerActions m_RunnerActionsCallbackInterface;
private readonly InputAction m_Runner_Jump;
public struct RunnerActions
{
private @GamePadControlls m_Wrapper;
public RunnerActions(@GamePadControlls wrapper) { m_Wrapper = wrapper; }
public InputAction @Jump => m_Wrapper.m_Runner_Jump;
public InputActionMap Get() { return m_Wrapper.m_Runner; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(RunnerActions set) { return set.Get(); }
public void SetCallbacks(IRunnerActions instance)
{
if (m_Wrapper.m_RunnerActionsCallbackInterface != null)
{
@Jump.started -= m_Wrapper.m_RunnerActionsCallbackInterface.OnJump;
@Jump.performed -= m_Wrapper.m_RunnerActionsCallbackInterface.OnJump;
@Jump.canceled -= m_Wrapper.m_RunnerActionsCallbackInterface.OnJump;
}
m_Wrapper.m_RunnerActionsCallbackInterface = instance;
if (instance != null)
{
@Jump.started += instance.OnJump;
@Jump.performed += instance.OnJump;
@Jump.canceled += instance.OnJump;
}
}
}
public RunnerActions @Runner => new RunnerActions(this);
public interface IRunnerActions
{
void OnJump(InputAction.CallbackContext context);
}
}

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{
"name": "GamePadControlls",
"maps": [
{
"name": "Runner",
"id": "5b72a223-d8e7-4904-bda9-b7bc5bf92850",
"actions": [
{
"name": "Jump",
"type": "Button",
"id": "bd111e05-cd62-4634-ac88-eb948971f528",
"expectedControlType": "Button",
"processors": "",
"interactions": ""
}
],
"bindings": [
{
"name": "",
"id": "9fde690f-bb27-4b3c-a7e4-4354283ff9da",
"path": "<Gamepad>/buttonSouth",
"interactions": "",
"processors": "",
"groups": "",
"action": "Jump",
"isComposite": false,
"isPartOfComposite": false
}
]
}
],
"controlSchemes": []
}

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@ -3,10 +3,12 @@ using System.Collections.Generic;
using MLAPI;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.InputSystem;
public class PlayerMovement : NetworkBehaviour
{
//Controller object
new GamePadControlls controler;
//Scripts
public PlayerStats pStats;
@ -88,6 +90,8 @@ public class PlayerMovement : NetworkBehaviour
capCol = GetComponent<CapsuleCollider>();
pStats = GetComponent<PlayerStats>();
parentObj = transform.parent.gameObject;
controler = new GamePadControlls();
controler.Runner.Enable();
capCol.enabled = false;
//Wallrun
@ -237,7 +241,7 @@ public class PlayerMovement : NetworkBehaviour
private void Jump()
{
//If space is pressed apply an upwards force to the player
if (Input.GetAxis("Jump") != 0 && !jumpPressed && curJumpNum + 1 < pStats.JumpNum && !isSliding)
if ((Input.GetAxis("Jump") != 0) && !jumpPressed && curJumpNum + 1 < pStats.JumpNum && !isSliding)
{
AddImpact(transform.up, pStats.JumpPow);
curJumpNum++;

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@ -8,7 +8,7 @@ public class Spin : MonoBehaviour
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame

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@ -5,6 +5,7 @@
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.11",
"com.unity.ide.vscode": "1.2.4",
"com.unity.inputsystem": "1.0.2",
"com.unity.multiplayer.mlapi": "https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi.git?path=/com.unity.multiplayer.mlapi#release/0.1.0",
"com.unity.test-framework": "1.1.29",
"com.unity.textmeshpro": "3.0.6",

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@ -45,6 +45,13 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.inputsystem": {
"version": "1.0.2",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.multiplayer.mlapi": {
"version": "https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi.git?path=/com.unity.multiplayer.mlapi#release/0.1.0",
"depth": 0,

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@ -152,7 +152,8 @@ PlayerSettings:
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier: {}
applicationIdentifier:
Standalone: com.DefaultCompany.TheKingsRace
buildNumber:
Standalone: 0
iPhone: 0
@ -681,7 +682,7 @@ PlayerSettings:
m_VersionCode: 1
m_VersionName:
apiCompatibilityLevel: 6
activeInputHandler: 0
activeInputHandler: 2
cloudProjectId:
framebufferDepthMemorylessMode: 0
qualitySettingsNames: []