mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 09:54:28 -05:00
Bumper has been fixed sort of
You need to use 2 colliders one thats a trigger and one thats not and it will work properly
This commit is contained in:
@@ -29,7 +29,7 @@ public class dPlayerMovement : NetworkBehaviour
|
||||
//Jump value
|
||||
public int curJumpNum; // current Jumps used
|
||||
private bool jumpHeld; // Is jump being held
|
||||
float coyJumpTimer = 0.2f; // Default Coyote Jump time
|
||||
float coyJumpTimer = 0.1f; // Default Coyote Jump time
|
||||
float curCoyJumpTimer; // current Coyote Jump time
|
||||
public float lowJumpMultiplier; // Short jump multiplier
|
||||
public float fallMultiplier; // High Jump Multiplier
|
||||
@@ -147,23 +147,18 @@ public class dPlayerMovement : NetworkBehaviour
|
||||
impact = Vector3.Lerp(impact, Vector3.zero, 5*Time.deltaTime);
|
||||
}
|
||||
|
||||
//TEMP FOR TESTING RAGDOLL
|
||||
//Right Click to ragdoll the player
|
||||
// if (Input.GetMouseButton(1) && heldDown == false){
|
||||
// getHit(new Vector3(vel.x, 0, vel.z), 30);
|
||||
// heldDown = true;
|
||||
// }
|
||||
// if(!Input.GetMouseButton(1)){
|
||||
// heldDown = false;
|
||||
// }
|
||||
//If Character controller is disabled use rigidbody calculations
|
||||
else{
|
||||
//if ragdoll timer is over disable ragdolling
|
||||
if (RagdollTimer() == 0){
|
||||
firstHit = false;
|
||||
DisableRagdoll();
|
||||
}
|
||||
|
||||
if(pStats.HasBlink == true){
|
||||
blink.BlinkMove();
|
||||
//Gravity without moveController
|
||||
g -= pStats.PlayerGrav * Time.deltaTime;
|
||||
rB.AddForce(new Vector3(0,g,0));
|
||||
}
|
||||
|
||||
//TEMP FOR TESTING
|
||||
//Checks if player should respawn
|
||||
//Respawn();
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user