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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 02:14:30 -05:00
Bumper has been fixed sort of
You need to use 2 colliders one thats a trigger and one thats not and it will work properly
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@@ -16,13 +16,19 @@ public class dDash : NetworkBehaviour{
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float dashSpeed = 12;
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CharacterController characterController;
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dPlayerMovement pMove;
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void Start(){
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characterController = this.gameObject.GetComponent<CharacterController>();
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pMove = GetComponent<dPlayerMovement>();
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}
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//UPDATE CHECK FOR MOVEMENT ONLY WHEN DASHING
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void FixedUpdate(){
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if(pMove.pStats.HasDash) Dash();
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}
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void Dash(){
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//if (!IsLocalPlayer) { return; }
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if(characterController.enabled == true){
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if (Input.GetKeyDown(KeyCode.E) && isOnCoolDown == false)
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