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Updated player prefabs
they use continuous rigid body now
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@@ -19,6 +19,7 @@ public class Bumper : MonoBehaviour {
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DirBump = Vector3.Normalize(DirBump);//Normalizes the vector to be used as a bump direction
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playerMovement.GetHit(DirBump, bumpPower);
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//
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}
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}
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}
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