Updated player prefabs

they use continuous rigid body now
This commit is contained in:
Melbyj1125
2021-12-10 22:38:46 -06:00
parent 946e2146a3
commit e8710ba6d9
3 changed files with 13 additions and 2 deletions

View File

@@ -19,6 +19,7 @@ public class Bumper : MonoBehaviour {
DirBump = Vector3.Normalize(DirBump);//Normalizes the vector to be used as a bump direction
playerMovement.GetHit(DirBump, bumpPower);
//
}
}
}