mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-12 12:25:16 -05:00
adjusted anything that refered to playerMovement
This commit is contained in:
@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MoveIdleState : MoveBaseState
|
||||
{
|
||||
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
|
||||
|
||||
}
|
||||
|
||||
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateState(MoveStateManager mSM){
|
||||
|
||||
//Move to Walk State after speed increases
|
||||
if(mSM.calculatedCurVel >= mSM.idleLimit){
|
||||
mSM.SwitchState(mSM.WalkState);
|
||||
}
|
||||
|
||||
//If Q or joystick button1 crouch state
|
||||
if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
|
||||
mSM.SwitchState(mSM.CrouchState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(MoveStateManager mSM){
|
||||
mSM.DirectionalMovement();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 125078d4aa4c6df499f04e79c5142b5f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MoveJogState : MoveBaseState
|
||||
{
|
||||
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
|
||||
|
||||
}
|
||||
|
||||
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateState(MoveStateManager mSM){
|
||||
|
||||
//move to run state if speed increases
|
||||
if(mSM.calculatedCurVel >= mSM.runLimit){
|
||||
mSM.SwitchState(mSM.RunState);
|
||||
}
|
||||
//move to walk if speed decreases
|
||||
else if(mSM.calculatedCurVel < mSM.walkLimit){
|
||||
mSM.SwitchState(mSM.WalkState);
|
||||
}
|
||||
|
||||
//move to slide if Q or JoystickButton1
|
||||
if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
|
||||
mSM.SwitchState(mSM.SlideState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(MoveStateManager mSM){
|
||||
mSM.DirectionalMovement();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 51bfa6fd57184214195d51b209c92454
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MoveRunState : MoveBaseState
|
||||
{
|
||||
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
|
||||
|
||||
}
|
||||
|
||||
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateState(MoveStateManager mSM){
|
||||
|
||||
//move to Jog if speed decreases
|
||||
if(mSM.calculatedCurVel < mSM.runLimit){
|
||||
mSM.SwitchState(mSM.JogState);
|
||||
}
|
||||
|
||||
//move to slide if Q or JoystickButton1
|
||||
if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
|
||||
mSM.SwitchState(mSM.SlideState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(MoveStateManager mSM){
|
||||
mSM.DirectionalMovement();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 022dbadfec93fcf489a6e2bab39d0553
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,35 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class MoveWalkState : MoveBaseState
|
||||
{
|
||||
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
|
||||
|
||||
}
|
||||
|
||||
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
|
||||
|
||||
}
|
||||
|
||||
public override void UpdateState(MoveStateManager mSM){
|
||||
|
||||
//move to Jog if speed increases
|
||||
if(mSM.calculatedCurVel >= mSM.jogLimit){
|
||||
mSM.SwitchState(mSM.JogState);
|
||||
}
|
||||
//move to Idle if speed decreases
|
||||
else if(mSM.calculatedCurVel < mSM.idleLimit){
|
||||
mSM.SwitchState(mSM.IdleState);
|
||||
}
|
||||
|
||||
//move to slide if Q or JoystickButton1
|
||||
if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState)){
|
||||
mSM.SwitchState(mSM.SlideState);
|
||||
}
|
||||
}
|
||||
|
||||
public override void FixedUpdateState(MoveStateManager mSM){
|
||||
mSM.DirectionalMovement();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 44721a52e3dd5634bbd29b627ef2886b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user