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idle grapple calculations have been solidified
I can now move into adding how player speed and height effect these things
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@@ -14,7 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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id: 5
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itemName: Triple Jump
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description: Player gets an extra jump but has less jump height
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description: Your jump height will be reduced slightly but you will gain an extra
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jump.
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itemSprite: {fileID: -8809284872407378732, guid: 7f448051c9c906545bfd88ed2754392b, type: 3}
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maxVelM: 0
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minVelM: 0
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