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idle grapple calculations have been solidified
I can now move into adding how player speed and height effect these things
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@@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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id: 3
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itemName: Springs
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description: Jump Higher
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description: Your jumps will be more powerful.
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itemSprite: {fileID: 3996138432854981312, guid: 7f448051c9c906545bfd88ed2754392b, type: 3}
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maxVelM: 0
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minVelM: 0
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