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idle grapple calculations have been solidified
I can now move into adding how player speed and height effect these things
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@@ -14,7 +14,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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id: 11
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itemName: Dash
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description: Quickly Moves the player forwards
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description: Press F to quickly dash your player forward.
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itemSprite: {fileID: 0}
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maxVelM: 0
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minVelM: 0
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curVelM: 0
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