idle grapple calculations have been solidified

I can now move into adding how player speed and height effect these
things
This commit is contained in:
Melbyj1125
2022-01-31 09:39:30 -06:00
parent 93d2ce9c40
commit e249e5d4d5
13 changed files with 46 additions and 30 deletions

View File

@@ -14,7 +14,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
id: 11
itemName: Dash
description: Quickly Moves the player forwards
description: Press F to quickly dash your player forward.
itemSprite: {fileID: 0}
maxVelM: 0
minVelM: 0
curVelM: 0