Adjusted Glider Slightly

This commit is contained in:
Melby 2022-05-01 14:47:08 -05:00
parent 36d9c98a2b
commit e109cedfe4
4 changed files with 5 additions and 5 deletions

View File

@ -73,7 +73,7 @@ public class AerialGlidingState : AerialBaseState
if(aSM.glider.transform.localEulerAngles.x >= 0 && aSM.glider.transform.localEulerAngles.x <= 90){
if(aSM.glider.transform.localPosition != gliderEndPos){
aSM.glider.transform.localPosition = Vector3.Lerp(aSM.glider.transform.localPosition, gliderEndPos, 20*Time.deltaTime);
aSM.glider.transform.localPosition = Vector3.Lerp(aSM.glider.transform.localPosition, gliderEndPos, 50*Time.deltaTime);
}
if(aSM.glider.transform.localEulerAngles != gliderEndRot){
aSM.glider.transform.localEulerAngles = new Vector3(aSM.glider.transform.localEulerAngles.x - 30,aSM.glider.transform.localEulerAngles.y,aSM.glider.transform.localEulerAngles.z);

View File

@ -226,7 +226,7 @@ public class PlayerStats : MonoBehaviour
case Weather.Rain:{
Debug.Log("Rain");
tractionModification = .5f;
tractionModification = .3f;
traction *= tractionModification;
curTraction *= tractionModification;

View File

@ -169,7 +169,7 @@ public class WeatherWheel : NetworkBehaviour {
go.GetComponent<ParticleSystem>().Play();
// Also store the wind direction
go.GetComponent<WindDirection>().windDireciton = windDir;
go.GetComponent<PlayerStats>().windDireciton = windDir;
}
break;
case PlayerStats.Weather.Fog:

View File

@ -30,10 +30,10 @@ EditorUserSettings:
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