Fixed Grapple Momentum & Added swappable buttons

This commit is contained in:
Melbyj1125
2022-04-25 14:18:41 -05:00
parent 41a7908cd0
commit e072f3e181
17 changed files with 19 additions and 26 deletions

View File

@@ -19,7 +19,7 @@ public class MoveCrouchWalkState : MoveBaseState
}
public override void UpdateState(MoveStateManager mSM){
if((!Input.GetKey(KeyCode.JoystickButton1) && !Input.GetKey(KeyCode.Q))){
if((!Input.GetKey(KeyCode.JoystickButton1) && !Input.GetKeyDown(GameManager.GM.bindableActions["slideKey"]))){
mSM.SwitchState(mSM.CrouchState);
}
else if((Input.GetAxis("Vertical") == 0.0f && Input.GetAxis("Horizontal") == 0.0f)){