diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs index 66d6ef7..4ddd9b3 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/AerialState/AerialStateManager.cs @@ -5,7 +5,7 @@ using System.Linq; using MLAPI; using UnityEngine.Rendering; -public class AerialStateManager : NetworkBehavior +public class AerialStateManager : NetworkBehaviour { ////Player States public AerialBaseState currentState; diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/DashStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/DashStateManager.cs index 8f439f4..007d748 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/DashStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/DashState/DashStateManager.cs @@ -1,8 +1,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using MLAPI; -public class DashStateManager : NetworkBehavior +public class DashStateManager : NetworkBehaviour { ////Player States public DashBaseState currentState; diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs index 84e0fae..2da9f7e 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/MovementState/MoveStateManager.cs @@ -1,8 +1,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using MLAPI; -public class MoveStateManager : NetworkBehavior +public class MoveStateManager : NetworkBehaviour { ////Player States public MoveBaseState currentState; diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/NitroStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/NitroStateManager.cs index 1280bee..984c527 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/NitroStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/NitroState/NitroStateManager.cs @@ -1,8 +1,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using MLAPI; -public class NitroStateManager : NetworkBehavior +public class NitroStateManager : NetworkBehaviour { ////Player States public NitroBaseState currentState; diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState/OffenseStateManager.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState/OffenseStateManager.cs index 46c060b..a95926e 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState/OffenseStateManager.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugStateStuff/OffenseState/OffenseStateManager.cs @@ -1,8 +1,9 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using MLAPI; -public class OffenseStateManager : NetworkBehavior +public class OffenseStateManager : NetworkBehaviour { ////Player States public OffenseBaseState currentState;