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Beginning of KillZone work
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@@ -40,7 +40,7 @@ public class Dash : NetworkBehaviour {
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moveDirection = Vector3.zero;
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}
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characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
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//characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
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}
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private IEnumerator startCoolDown(){
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