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updated non debug files
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@@ -445,6 +445,10 @@ public class PlayerMovement : NetworkBehaviour
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//if wallrunning apply different gravity
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if(wallRun.IsWallRunning()){
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if(wallRun.firstAttach){
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g = 0;
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wallRun.firstAttach = false;
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}
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GravityCalculation(2);
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}
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