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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 09:54:28 -05:00
Animation Controller
-Added rough animator diagram--needs more work -Added a animator manager script to handle animation priority
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@@ -14,6 +14,7 @@ public class dOffenseKickState : dOffenseBaseState
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oSM.leg.SetActive(true); // activate leg
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kicked = false; // haven't kicked
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oSM.animator.SetBool("IsKicking", true);
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//start kicking routine
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oSM.StartCoroutine(kicking(1f));
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}
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@@ -22,6 +23,7 @@ public class dOffenseKickState : dOffenseBaseState
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legRotation = 0; // reset leg angle
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oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z); // rotate leg
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oSM.leg.SetActive(false); // reset leg angle
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oSM.animator.SetBool("IsKicking", false);
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}
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public override void UpdateState(dOffenseStateManager oSM){
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