Animation Controller

-Added rough animator diagram--needs more work
-Added a animator manager script to handle animation priority
This commit is contained in:
Evan Nydahl
2022-03-07 11:23:17 -06:00
parent 80ef5b3cda
commit d2f75987e8
16 changed files with 1235 additions and 133 deletions

View File

@@ -24,13 +24,15 @@ public class dNitroStateManager : NetworkBehaviour
public CharacterController moveController; // Character Controller
Rigidbody rB; // Players Rigidbody
CapsuleCollider capCol; // Players Capsule Collider
Animator animator; // Animation Controller
public Animator animator; // Animation Controller
////
////Scripts Section
public PlayerStats pStats; // Player Stats
public dMoveStateManager mSM; // move state manager
public CoolDown driver; // cooldown driver
//// AnimatorManagerScript
private AnimationManager animationManager;
////
////Items Section
@@ -41,6 +43,7 @@ public class dNitroStateManager : NetworkBehaviour
public float nitroVelBoost = 40;
public float nitroAccBoost = .4f;
void Awake(){
////Initialize Player Components
@@ -50,6 +53,7 @@ public class dNitroStateManager : NetworkBehaviour
capCol.enabled = true;
parentObj = transform.parent.gameObject; // set parent object
animator = GetComponent<Animator>(); // set animator
animationManager = GetComponent<AnimationManager>();
//driver = GameObject.Find("Canvas").GetComponent<CoolDown>();
////
@@ -91,6 +95,8 @@ public class dNitroStateManager : NetworkBehaviour
//updates current state and calls logic for entering
currentState = state;
//update current animation priorty in animation manager
animationManager.updateCurrentPriority();
currentState.EnterState(this, previousState);
}
}