Animation Controller

-Added rough animator diagram--needs more work
-Added a animator manager script to handle animation priority
This commit is contained in:
Evan Nydahl
2022-03-07 11:23:17 -06:00
parent 80ef5b3cda
commit d2f75987e8
16 changed files with 1235 additions and 133 deletions

View File

@@ -5,11 +5,13 @@ using UnityEngine;
public class dMoveJogState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isJogging", true);
Debug.Log("Entered Jog");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isJogging", false);
Debug.Log("Exited Jog");
}
public override void UpdateState(dMoveStateManager mSM){