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should be able to kick player?
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@@ -119,7 +119,6 @@ public class dMoveStateManager : NetworkBehaviour
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pStats.CurTraction = pStats.Traction;
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pStats.CurAcc = pStats.Acc;
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pStats.SetWeather(PlayerStats.Weather.Wind, new Vector3(1,0,0));
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}
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// Update is called once per frame
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