diff --git a/Assets/Prefabs/Player/DebugPlayerPrefab.prefab b/Assets/Prefabs/Player/DebugPlayerPrefab.prefab
index e332b56..b9cd31a 100644
--- a/Assets/Prefabs/Player/DebugPlayerPrefab.prefab
+++ b/Assets/Prefabs/Player/DebugPlayerPrefab.prefab
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m_Enabled: 1
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m_Name: PlayerModel
m_TagString: Player
@@ -304,7 +305,7 @@ MonoBehaviour:
jumpPow: 60
jumpNum: 2
traction: 3
- kickPow: 150
+ kickPow: 500
recovTime: 3
playerGrav: 200
hasBlink: 0
@@ -479,6 +480,7 @@ MonoBehaviour:
maxGrappleDistance: 25
isGrappled: 0
ropeLength: 0
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diff --git a/Assets/Prefabs/Player/PlayerPrefab.prefab b/Assets/Prefabs/Player/PlayerPrefab.prefab
index 23c18c4..8b29c40 100644
--- a/Assets/Prefabs/Player/PlayerPrefab.prefab
+++ b/Assets/Prefabs/Player/PlayerPrefab.prefab
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jumpPow: 60
jumpNum: 2
traction: 3
- kickPow: 150
+ kickPow: 500
recovTime: 3
playerGrav: 200
hasBlink: 0
@@ -213,7 +213,7 @@ MonoBehaviour:
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dashStoppingSpeed: 0.1
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diff --git a/Assets/Scripts/Environment/BreakableBlock.cs b/Assets/Scripts/Environment/BreakableBlock.cs
index 99042d7..4428eb5 100644
--- a/Assets/Scripts/Environment/BreakableBlock.cs
+++ b/Assets/Scripts/Environment/BreakableBlock.cs
@@ -4,7 +4,7 @@ using UnityEngine;
public class BreakableBlock : MonoBehaviour
{
- //kicking power 150 (250 for stornger kick)
+ //kicking power 500 (1000 for stornger kick)
public float health;
// Start is called before the first frame update
void Start(){
@@ -22,7 +22,7 @@ public class BreakableBlock : MonoBehaviour
}
public void damage(float kickPower){
- int totalDamage = (int)(kickPower / 50.0);
+ int totalDamage = (int)(kickPower / 100.0);
health -= totalDamage;
Debug.Log(health);
//if item is at 0 health
diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dGrapplingHook.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dGrapplingHook.cs
index 10cc33d..d12f1ea 100644
--- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dGrapplingHook.cs
+++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dGrapplingHook.cs
@@ -5,7 +5,7 @@ using UnityEngine;
public class dGrapplingHook : NetworkBehaviour
{
- public float maxGrappleDistance = 25;
+ public float maxGrappleDistance = 25;
public bool isGrappled;
private int hookPointIndex;
@@ -19,6 +19,13 @@ public class dGrapplingHook : NetworkBehaviour
[SerializeField] private float ropeLength;
private float climbRate = 5;
+ Vector3 tensionDirection;
+ Vector3 pendulumSideDirection;
+ Vector3 tangentDirection;
+ float tensionForce;
+ public Vector3 forceDirection;
+
+
// Start is called before the first frame update
void Start()
{
@@ -56,6 +63,7 @@ public class dGrapplingHook : NetworkBehaviour
private void FixedUpdate()
{
+ //if (!IsLocalPlayer) { return; }
if (isGrappled)
{
Debug.DrawRay(gameObject.transform.position, (hookPoint.transform.position - gameObject.transform.position)); //Visual of line
@@ -82,9 +90,7 @@ public class dGrapplingHook : NetworkBehaviour
if (Vector3.Distance(gameObject.transform.position, hookPoint.transform.position) > ropeLength )
{
//Impact Based
- Debug.Log("y");
- playerMovement.g = 2;
- movementController.Move((hookPoint.transform.position - gameObject.transform.position) * Time.deltaTime);
+ forceDirection = calculateForceDirection(1, playerMovement.g, hookPoint.transform.position);
}
}
@@ -105,60 +111,20 @@ public class dGrapplingHook : NetworkBehaviour
}
return index;
}
- ///////////Hookshot Concept
- // public float maxGrappleDistance = 25;
- // public bool isGrappled;
- // private Vector3 hookPoint;
- // private float distance;
- // public float propelPower = 100;
+ Vector3 calculateForceDirection(float mass, float g, Vector3 hPoint){
+ tensionDirection = (hPoint - transform.position).normalized;
+ Debug.Log(tensionDirection);
- // private CharacterController movementController;
- // private dPlayerMovement playerMovement;
- // private PlayerStats pStats;
- // private Camera cam;
- // private Vector3 forwardHookLerp;
- // private Vector3 upwardsHookLerp;
+ float inclinationAngle = Vector3.Angle(transform.position - hPoint, -transform.up);
- // // Start is called before the first frame update
- // void Start()
- // {
- // isGrappled = false;
- // movementController = gameObject.GetComponent();
- // playerMovement = gameObject.GetComponent();
- // pStats = gameObject.GetComponent();
- // cam = playerMovement.cam;
- // }
- // private void FixedUpdate()
- // {
- // getGrapplePoint();
- // //Debug.Log((hookPoint.transform.position - transform.position).normalized);
- // if (isGrappled && !Input.GetKeyDown(KeyCode.E))
- // {
- // //playerMovement.AddImpact((hookPoint - transform.position), propelPower);
- // forwardHookLerp = Vector3.Lerp(forwardHookLerp, transform.forward * 50, .03f);
- // movementController.Move(forwardHookLerp * Time.deltaTime);
+ tensionForce = mass * -g * Mathf.Cos(Mathf.Deg2Rad * inclinationAngle);
+ Debug.Log(g);
- // upwardsHookLerp = Vector3.Lerp(upwardsHookLerp, (hookPoint - transform.position).normalized * Vector3.Distance(transform.position, hookPoint) * propelPower, .03f);
- // movementController.Move(upwardsHookLerp * Time.deltaTime);
- // isGrappled = false;
- // }
- // }
-
- // private void getGrapplePoint(){
- // //if E or left face gamepad button is pressed is slightly pressed
- // if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
- // {
- // if (!isGrappled) //If we are not grappling
- // {
- // if(Physics.Raycast(cam.transform.position, cam.transform.forward, out RaycastHit raycastHit)){
- // if(raycastHit.collider.gameObject.transform.tag == "HookPoint"){
- // isGrappled = true;
- // hookPoint = new Vector3 (raycastHit.point.x,raycastHit.point.y,raycastHit.point.z);
- // }
- // }
- // }
- // }
- // }
+ Vector3 fDirection = tensionDirection * tensionForce;
+ Debug.Log(fDirection);
+ return fDirection;
+ }
+
}
diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dKickController.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dKickController.cs
index bdd43e6..017ab19 100644
--- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dKickController.cs
+++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dKickController.cs
@@ -59,6 +59,7 @@ public class dKickController : NetworkBehaviour
leg.SetActive(true);
yield return new WaitForSeconds(waitTime);
isKicking = false;
+ leg.GetComponent().isTrigger = false;
leg.SetActive(false);
}
@@ -74,6 +75,7 @@ public class dKickController : NetworkBehaviour
Vector3 direction = this.transform.forward;
Debug.Log(direction);
collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse);
+ leg.GetComponent().isTrigger = true;
}
if (collision.transform.CompareTag("destroyable") && myCollider == leg.GetComponent()){
collision.transform.gameObject.GetComponent().damage(pStats.KickPow);
diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs
index 94ac818..65507a9 100644
--- a/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs
+++ b/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs
@@ -212,9 +212,9 @@ public class dPlayerMovement : NetworkBehaviour
driftVel = Vector3.zero;
if(animator != null) animator.SetBool("isRunning", false);
}
-
//Move Player
moveController.Move(driftVel + (moveY * Time.deltaTime));
+ if(grapple.isGrappled) moveController.Move(grapple.forceDirection * Time.deltaTime);
}
@@ -270,7 +270,7 @@ public class dPlayerMovement : NetworkBehaviour
if (Input.GetAxis("Jump") != 0 && !jumpHeld && curJumpNum < pStats.JumpNum && !isSliding)
{
if(wallRun.IsWallRunning()){
- AddImpact((wallRun.GetWallJumpDirection()), pStats.JumpPow * 10f);
+ AddImpact((wallRun.GetWallJumpDirection()), pStats.JumpPow * 8f);
g = pStats.JumpPow;
}
@@ -440,7 +440,7 @@ public class dPlayerMovement : NetworkBehaviour
}
//apply gravity if not grounded and coyote timer is less than 0
- if(isGrounded == false && curCoyJumpTimer <= 0){
+ if((isGrounded == false && curCoyJumpTimer <= 0) || grapple.isGrappled){
g -= grav * Time.deltaTime;
}
//else don't apply gravity
diff --git a/Assets/Scripts/PlayerScripts/KickController.cs b/Assets/Scripts/PlayerScripts/KickController.cs
index daf94c0..51f821d 100644
--- a/Assets/Scripts/PlayerScripts/KickController.cs
+++ b/Assets/Scripts/PlayerScripts/KickController.cs
@@ -59,6 +59,7 @@ public class KickController : NetworkBehaviour
leg.SetActive(true);
yield return new WaitForSeconds(waitTime);
isKicking = false;
+ leg.GetComponent().isTrigger = false;
leg.SetActive(false);
}
@@ -74,6 +75,7 @@ public class KickController : NetworkBehaviour
Vector3 direction = this.transform.forward;
Debug.Log(direction);
collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse);
+ leg.GetComponent().isTrigger = true;
}
if (collision.transform.CompareTag("destroyable") && myCollider == leg.GetComponent()){
collision.transform.gameObject.GetComponent().damage(pStats.KickPow);
diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Dash.cs b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Dash.cs
index 0a47a43..967fbfe 100644
--- a/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Dash.cs
+++ b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Dash.cs
@@ -16,15 +16,32 @@ public class Dash : NetworkBehaviour {
float dashSpeed = 12;
CharacterController characterController;
+ PlayerMovement pMove;
void Start(){
- characterController = this.gameObject.GetComponent();
+ characterController = GetComponent();
+ pMove = GetComponent();
}
//UPDATE CHECK FOR MOVEMENT ONLY WHEN DASHING
void FixedUpdate(){
if (!IsLocalPlayer) { return; }
+ if(pMove.pStats.HasDash){
+ DashMovement();
+ }
+
+ }
+ private IEnumerator startCoolDown(){
+ Debug.Log("start corotine");
+ isOnCoolDown = true;
+ //driver.startUICooldown("Nitro");
+ yield return new WaitForSeconds(dashItem.cooldownM);
+ isOnCoolDown = false;
+ Debug.Log("end corotine");
+ }
+
+ private void DashMovement(){
if (Input.GetKeyDown(KeyCode.E) && isOnCoolDown == false)
{
currentDashTime = 0;
@@ -43,13 +60,4 @@ public class Dash : NetworkBehaviour {
//characterController.Move(moveDirection * Time.deltaTime * dashSpeed);
}
- private IEnumerator startCoolDown(){
- Debug.Log("start corotine");
- isOnCoolDown = true;
- //driver.startUICooldown("Nitro");
- yield return new WaitForSeconds(dashItem.cooldownM);
- isOnCoolDown = false;
- Debug.Log("end corotine");
- }
-
}
\ No newline at end of file
diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/GrapplingHook.cs b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/GrapplingHook.cs
index 9d2a6bf..2df9051 100644
--- a/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/GrapplingHook.cs
+++ b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/GrapplingHook.cs
@@ -33,23 +33,24 @@ public class GrapplingHook : NetworkBehaviour
void Update()
{
if (!IsLocalPlayer) { return; }
-
- if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
- {
- if (!isGrappled) //If we are not grappling
+ if(pStats.HasGrapple){
+ if (Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) //If grapple button is hit
{
- hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
- if (hookPointIndex != -1) //If there is a hookpoint
+ if (!isGrappled) //If we are not grappling
{
- hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
- ropeLength = Vector3.Distance(gameObject.transform.position, hookPoint.transform.position) + 0.5f;
- isGrappled = true; //toggle grappling state
+ hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
+ if (hookPointIndex != -1) //If there is a hookpoint
+ {
+ hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
+ ropeLength = Vector3.Distance(gameObject.transform.position, hookPoint.transform.position) + 0.5f;
+ isGrappled = true; //toggle grappling state
+ }
+ }
+ else //Else we are grappling
+ {
+ //physics tear down?
+ isGrappled = false; //toggle grappling state to release
}
- }
- else //Else we are grappling
- {
- //physics tear down?
- isGrappled = false; //toggle grappling state to release
}
}
}
diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Dash.asset b/Assets/Scripts/PlayerScripts/PlayerItems/ObsoleteItems/Dash.asset
similarity index 100%
rename from Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Dash.asset
rename to Assets/Scripts/PlayerScripts/PlayerItems/ObsoleteItems/Dash.asset
diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Dash.asset.meta b/Assets/Scripts/PlayerScripts/PlayerItems/ObsoleteItems/Dash.asset.meta
similarity index 100%
rename from Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Dash.asset.meta
rename to Assets/Scripts/PlayerScripts/PlayerItems/ObsoleteItems/Dash.asset.meta
diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Grapple.asset b/Assets/Scripts/PlayerScripts/PlayerItems/ObsoleteItems/Grapple.asset
similarity index 100%
rename from Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Grapple.asset
rename to Assets/Scripts/PlayerScripts/PlayerItems/ObsoleteItems/Grapple.asset
diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Grapple.asset.meta b/Assets/Scripts/PlayerScripts/PlayerItems/ObsoleteItems/Grapple.asset.meta
similarity index 100%
rename from Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Grapple.asset.meta
rename to Assets/Scripts/PlayerScripts/PlayerItems/ObsoleteItems/Grapple.asset.meta
diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset
index bce437b..33d601a 100644
--- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset
+++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset
@@ -19,7 +19,7 @@ MonoBehaviour:
minVelM: 0
curVelM: 0
accM: 0
- jumpPowM: 10
+ jumpPowM: 15
jumpNumM: 0
tractionM: 0
kickPowM: 0
diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/StrongerKick.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/StrongerKick.asset
index 692ab7d..91f869b 100644
--- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/StrongerKick.asset
+++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/StrongerKick.asset
@@ -22,7 +22,7 @@ MonoBehaviour:
jumpPowM: 0
jumpNumM: 0
tractionM: 0
- kickPowM: 100
+ kickPowM: 500
recovTimeM: 0
playerGravM: 0
costM: 3
diff --git a/Assets/Scripts/PlayerScripts/PlayerMovement.cs b/Assets/Scripts/PlayerScripts/PlayerMovement.cs
index bde2cca..1baf134 100644
--- a/Assets/Scripts/PlayerScripts/PlayerMovement.cs
+++ b/Assets/Scripts/PlayerScripts/PlayerMovement.cs
@@ -87,7 +87,6 @@ public class PlayerMovement : NetworkBehaviour
private Blink blink;
private GrapplingHook grapple;
-
//Animation controller
Animator animator;
@@ -269,7 +268,7 @@ public class PlayerMovement : NetworkBehaviour
if (Input.GetAxis("Jump") != 0 && !jumpHeld && curJumpNum < pStats.JumpNum && !isSliding)
{
if(wallRun.IsWallRunning()){
- AddImpact((wallRun.GetWallJumpDirection()), pStats.JumpPow * 10f);
+ AddImpact((wallRun.GetWallJumpDirection()), pStats.JumpPow * 8f);
g = pStats.JumpPow;
}
diff --git a/Assets/Scripts/UI/Title/Quit.cs b/Assets/Scripts/UI/Title/Quit.cs
new file mode 100644
index 0000000..ea312ed
--- /dev/null
+++ b/Assets/Scripts/UI/Title/Quit.cs
@@ -0,0 +1,10 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Quit : MonoBehaviour
+{
+ public void Exit(){
+ Application.Quit();
+ }
+}
diff --git a/Assets/Scripts/UI/Title/Quit.cs.meta b/Assets/Scripts/UI/Title/Quit.cs.meta
new file mode 100644
index 0000000..4d07483
--- /dev/null
+++ b/Assets/Scripts/UI/Title/Quit.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 992610a85a5cfc840b83ca187d0a06dc
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/UI/Title/ReturnToTitle.cs b/Assets/Scripts/UI/Title/ReturnToTitle.cs
new file mode 100644
index 0000000..4e4ad41
--- /dev/null
+++ b/Assets/Scripts/UI/Title/ReturnToTitle.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class ReturnToTitle : MonoBehaviour
+{
+ public void backToTitle(){
+ SceneManager.LoadScene("TitleScene");
+ }
+}
diff --git a/Assets/Scripts/UI/Title/ReturnToTitle.cs.meta b/Assets/Scripts/UI/Title/ReturnToTitle.cs.meta
new file mode 100644
index 0000000..993648a
--- /dev/null
+++ b/Assets/Scripts/UI/Title/ReturnToTitle.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: d5e22795b893ccb4380a11b63cd2d110
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/UI/Title/toCredits.cs b/Assets/Scripts/UI/Title/toCredits.cs
new file mode 100644
index 0000000..b1166f7
--- /dev/null
+++ b/Assets/Scripts/UI/Title/toCredits.cs
@@ -0,0 +1,11 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+public class toCredits : MonoBehaviour
+{
+ public void ToCredits(){
+ SceneManager.LoadScene("Credits");
+ }
+}
diff --git a/Assets/Scripts/UI/Title/toCredits.cs.meta b/Assets/Scripts/UI/Title/toCredits.cs.meta
new file mode 100644
index 0000000..e16c6ec
--- /dev/null
+++ b/Assets/Scripts/UI/Title/toCredits.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a62a8ad6fc70a704cb8c7c644d08d3ee
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 31c5a85..6df74e5 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -20,5 +20,8 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/PostGame.unity
guid: f4ce64377389f094f87c07cfa7f940f4
+ - enabled: 1
+ path: Assets/Scenes/Credits.unity
+ guid: 3fd0c04dc4b743a4297ebac2fbaf4dab
m_configObjects:
com.unity.input.settings: {fileID: 11400000, guid: 0882d22490679254ba3fa693a71a80e0, type: 2}
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index f100ed1..c20aff0 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -23,6 +23,8 @@ TagManager:
- Floor
- Weather
- Grid
+ - Grappleable
+ -
-
-
-